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rynkruger

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A member registered Aug 27, 2020

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Hi,


I'm unable to launch Onslaught on my Samsung Galaxy S9 device. It immediately crashes on startup. However, I should note that I don't own a controler, so I was trying to play with a keyboard. I found the following in the logcat:


--------- beginning of crash
10-17 11:35:05.379 30102 30102 E AndroidRuntime: FATAL EXCEPTION: main
10-17 11:35:05.379 30102 30102 E AndroidRuntime: Process: games.lightsout.onslaught, PID: 30102
10-17 11:35:05.379 30102 30102 E AndroidRuntime: java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{games.lightsout.onslaught/com.godot.game.GodotApp}: java.lang.ClassNotFoundException: Didn't find class "com.godot.game.GodotApp" on path: DexPathList[[zip file "/data/app/games.lightsout.onslaught-THOIilZBZ5WW6PMyhthH9Q==/base.apk"],nativeLibraryDirectories=[/data/app/games.lightsout.onslaught-THOIilZBZ5WW6PMyhthH9Q==/lib/arm64, /data/app/games.lightsout.onslaught-THOIilZBZ5WW6PMyhthH9Q==/base.apk!/lib/arm64-v8a, /system/lib64]]
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3525)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3784)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:83)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:135)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:95)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2270)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.os.Handler.dispatchMessage(Handler.java:107)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.os.Looper.loop(Looper.java:237)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.app.ActivityThread.main(ActivityThread.java:8125)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at java.lang.reflect.Method.invoke(Native Method)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:496)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1100)
10-17 11:35:05.379 30102 30102 E AndroidRuntime: Caused by: java.lang.ClassNotFoundException: Didn't find class "com.godot.game.GodotApp" on path: DexPathList[[zip file "/data/app/games.lightsout.onslaught-THOIilZBZ5WW6PMyhthH9Q==/base.apk"],nativeLibraryDirectories=[/data/app/games.lightsout.onslaught-THOIilZBZ5WW6PMyhthH9Q==/lib/arm64, /data/app/games.lightsout.onslaught-THOIilZBZ5WW6PMyhthH9Q==/base.apk!/lib/arm64-v8a, /system/lib64]]
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:196)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at java.lang.ClassLoader.loadClass(ClassLoader.java:379)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at java.lang.ClassLoader.loadClass(ClassLoader.java:312)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.app.AppComponentFactory.instantiateActivity(AppComponentFactory.java:95)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at androidx.core.app.CoreComponentFactory.instantiateActivity(CoreComponentFactory.java:43)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.app.Instrumentation.newActivity(Instrumentation.java:1251)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3513)
10-17 11:35:05.379 30102 30102 E AndroidRuntime:     ... 11 more


I can send you the rest of the logcat via email if required. Also let me know about anything else I should try, to give you more info.


Regards,


Rynhardt

Hi,

On my machine, the direction of the collision alert is usually not synchronized with the location of the asteroid which is about to collide with the player. Is this intended?

I'm using Linux with Version 20.08.28.191, with a normal stereo system.

I also made a small sound recording to demonstrate what I meen, recorded from the tutorial:


http://blind.ml/collision.flac